Private Party

The Story Begins - Intro

In the city of Fallcrest, Viceroy Jago Holgen assembles the following PCs in his lavish office:

Aeris the Elf Cleric
Darrack the Dwarf Fighter
StartShooter Ravenson the Elf Ranger
Taelia the Elf Rogue
Azrael the Tiefling Warlock
Rogerus the Human Wizard

Jago said:

“Welcome to Fallcrest. Cities and towns such as this are points of light in a dark world. They are safe havens from the dangers that await in the untamed wilderness and treacherous dungeons. You may wonder what has brought you all together here today. You have all been scouted and selected to serve the Lord Rathis Pegason. I am Jago Holgen, Viceroy and speaker for Lord Pegason. He has lost something very precious to him. He has consulted an Oracle who foresaw the need for a group of young adventurers. The Oracle proclaimed his best chance at retrieving it would be to sponsor the party in the hopes that they would come across it someday in their travels and explorations.”

The PCs asked Jago what they will get in return for serving Lord Pegason. Jago explained that in return for completing the given quests they will be able to keep any “loot” they come across as well as possibly getting the occasional additional reward. Lord Pegason’s main contribution is bringing the PC’s together.

The PCs asked what would happen if they refused? Jago explained that they would be quietly disposed of and swiftly replaced. The PCs asked what would happen if they killed Jago. He explained that he would be replaced easily enough and then they would be killed and replaced.

The PCs agreed to Lord Pegason’s “terms” and asked how he would be in contact with them while they were adventuring. Jago explained that the Lord has spies everywhere. They will ensure his communications reach them, wherever they are. They will also be watching and reporting back. The PCs will not need to seek them out, the spies will appear when they feel it is necessary.

The Story Begins - Setting Out

The PC’s asked Jago Holgen, Viceroy to their party sponser Lord Rathis Pegason, what their first task was to be. Jago explained that an old friend of Lord Pegason has gone missing. Douven Staul set off to the village of Winterhaven three months ago. A rabid explorer of old ruins, he had found a map that revealed the location of a dragon’s tomb not far from the village. He figured if a dragon was buried there, why not also its hoard? The old explorer should have returned by now and his absence bodes ill. Jago said they must venture along the old King’s Road, northwest to Winterhaven. Something isn’t right there and Lord Pegason wants the PCs to check it out. He also suggested that they head directly to Wrafton’s Inn in Winterhaven. As well as a resting place for travelers it serves as a sort of hang out for the locals.

Jago further explained that the PCs had to leave almost immediately. It would be a 2 day journey and there was no time to waste.

The PCs inquired about transportation. Jago answered that he was unaware of any available and that it was too late at night to make arrangements anyway.

The PCs checked their adventuring gear and set out along King’s Road.

Encounter - On the Road: Kobold Brigands

The PCs travel west along King’s Road.

“The wind in your face is cool and comfortable. The road beneath your feet is level. An occasional ancient cobblestone peeks through the dirt road, indicating decades of neglect. You notice footprints leading up and down the road, many of which were made by small, clawed feet.”

“Small creatures hiding behind the rocks spring into view and begin to move toward you. With a shriek, the small humanoids attack. Scaled and rust-colored, they have reptilian heads and tails.”

The PCs defeat the scaly creatures and discover the following loot:
  • 34 sp
  • 2 short swords
  • 1 dagger
  • 5 spears
  • 1 sling
  • 3 javelins
  • 18 bullets

Each PC gained 95 XP.

After further inspecting the area and finding nothing interesting, the PCs continue to Winterhaven.

Arriving In Winterhaven

The rutted Kings Road lead the PCs to the foot of a broad hill that holds the walled village of Winterhaven. The village is nestled in the southern foothills of the Cairngorm Peaks. The walls are weathered stone topped by defensive palisades. Small thatched homes stand around Winterhaven, each fronting a small piece of farmland or pasture. Beyond the farms to the west and south lie dark woods, and to the north, tall mountain peaks.

As the PCs approached the gate to Winterhaven, they were greated by two guards. The guards welcomed them and pointed them straight ahead to Wrafton’s Inn so they could arrange for lodging.

Winterhaven - Wrafton's Inn

The PCs entered Wrafton’s Inn and were greeted with a smile by its proprietor and owner Salvana Wrafton.

The PCs looked around and noticed several people relaxing in the inn:

An old farmer was drinking merrily at the bar speaking to a scholarly man seated beside him.

At corner table noble man sat alone sipping his beer.

And by the window sat a rough looking elf who appeared to be some sort of tracker or hunter.
The PCs tried to speak to Ninaran the tracker elf, but she was not interested in any conversation at the time. She just sat quietly sipping her drink and staring out the window, possibly lost in thought.
The PCs spoke to Eilian the Old and asked him if he knew anything of Douven Staul. Eilian replied: “You knew Douven? I always wondered what happened to him! He had questions about the old burial site southwest of the village. Thought a dragon might be buried there! I told him it was probably just an old trash heap, but he wouldn’t hear of it, no sir! Well, of course I gave him directions to the place. I am something of a historian of the area, you know! Oh yes, Douven! Well, he took my directions, and we haven’t seen him since. I do hope the poor man is all right!”. Eilian penned a small map showing the way to the “burial site”. He knew nothing else of Douven’s fate, or the nature of the site itself—Eilian never visited the location, he just knows of it from old hunters’ tales. The map Eilian provided would be sufficient to find the burial site.
The PCs spoke to Salvana Wrafton and asked about the creatures that attacked them on the way to the village. She replied: Kobolds! Those buggers are braver all the time! Lord Padraig would probably be interested in hearing your story. He’s been trying to get the militia to clear out those vermin for the last few months with no success.”
The PCs spoke the Lord Padraig who was in the inn having a beer. They told him about the Kobold attack on King’s Road. He replied that he needed help in dealing with the recent Kobold threat, but that he couldn’t justify sending anyone to their death. Perhaps if the PCs prove themselves by rescuing Douven Staul he might agree to let them help.

The PCs arranged for lodging for the night at the inn.

Encounter - Kobold Ambush

After resting and stocking up on equipment the PCs set out towards the dragon burial site. But on the way they were ambushed again by Kobolds, seeking revenge for their fallen comrades who were killed by the PCs earlier.

“War cries break from the underbrush as several small figures dart from hiding places. They are similar to the creatures you fought earlier, but three of them carry longswords and shields.”

Among the Kobolds was a Wyrmpriest Kobold, who after being defeated dropped a small carved necklace made of obsidian.

A successful religion check revealed that it was a carving of the demon lord of the undead, Orcus.

Each PC gained 125 XP.

Enter Scooter.

Taelia had to excuse herself from the party to observe an Elf Rogue Holiday.

The party rested before continuing on to the burial site. When they woke they were met by a Dragonborn stranger. He explained that he was a Warlord named Scooter sent by Lord Rathis Pegason to join the party. The PCs were suspicious at first and asked him to prove his knowledge of their master. He told them 3 things that confirmed his story was true:

a) He knew about the Item
b) He too was informed about beings swiftly “replaced” if he did not accept the party invite.
c) He knew about the moose head in the painting in Jago’s office.

Scooter joined the party and brought with him some additional information. He was sent to Winterhaven not only to join the party, but also to investigate possible cult activity. Also on his way he noticed a structure to the north of the village.

Encounter - Burial Site

The PCs set out and soon arrived at the burial site. Douven Staul was correct, it was indeed a dragon burial site.

A steep-sided crater punctures the wilderness. Near the center of the depression, several humanoid figures cluster around a collection of bones. Two small, dragonlike creatures near the crater rim stand alert and stare at your approach.

Douven was nowhere to be seen. Instead a gnome named Agrid and 4 humans were excavating the site. Agrid claimed to be Douven’s assistant and that Douven was investigating another scene to the south.

“You can’t fully appreciate what we’ve uncovered from up above. Come down toward the dragon bones and see what the workers have discovered.”

A successful insight check suggested he was lying and that he might be leading them into a trap so the PCs decided to maintain their defensive position above the crater.

Agrid saw they were on to him so he ordered his group to attack. The two creatures, drakes, took point and headed towards the party.

Even despite his brief period of invisibility, the PCs defeated Agrid and his team.

On the bodies they found:
  • 65 gp and 13 sp
  • 4 Clubs
  • 1 War Pick
  • 1 Crossbow
  • 19 Bolts
  • 1 Dagger
  • 1 Sling
  • 1 +1 Amulet of Health
    Each PC gained 120 XP.

The PCs searched the area and found a blanket covering something. Underneath they found Douven Staul, alive but bound and gagged.

Douven explained that he had been forced to help the gnome skulk Agrid scour the place for an ancient relic to help someone called Kalarel complete a ritual. He didn’t have very much additional information but it was clear to him that Agrid was a member of some kind of cult headed by Kalarel.

On further inspection, the PCs could not read the runes surrounding the dragon skeleton. It was a form of Draconic but was too ancient for Dragonborn Scooter too understand.

The PC’s asked Douven if the relic was ever found. He replied that it was probably in a nearby crate. Searching the crate they found an ancient mirror. A history check revealed that it was crafted by a the Nerath people over a century ago. An arcana check revealed that it had no magic properties whatsoever. Douven suggested the PCs talk to Valthrun the Prescient back in Winterhaven. If they could convince him of cult activity then he might be able to help them.

The PCs decided it would be safest to make camp here in case they were again attacked by Kobolds on their way back to Winterhaven.

After an extended rest, they set off towards Winterhaven and arrived without any problems.

Cult Activity in Winterhaven?

When they safely arrived, Douven thanked the PCs and left to make arrangements to return to this wife in Fallcrest.

The PCs headed towards the home of Valthrun the Prescient but were intercepted by a new stranger:

I am servant of Lord Pegason. I was instructed to approach you the moment I learned of Douven’s fate. My Master will be pleased of your progress. For now, you may continue on your own path until Lord Pegason contacts you again.

For completing this quest each PC gained 250 XP.

The PCs continue on their way to Valthrun’s tower. Inside they found Valthrun and told him about the necklace with the carving of Orcus. They suggested to him that there might be Orcus cultists active in the area. Valthrun replied:

“This does not bode well! Let me research in my library. Come back later and I’m sure to have some answers.”

The PCs also asked what he knew about a structure to the north of the village. He replied:

“The Keep was built during the height of the old empire. Some sort of watchtower. I can’t recall what for. Some think it was to guard against gnoll marauders, but I don’t think that’s right. Whatever, the Keep outlived its usefulness. It’s been a ruin since before I was born. Probably a goblin lair by this time. But you’ve whetted my curiosity. I’ll look through my library about that subject too. The next time you see me here, I will have much to say.”

The PCs next head to Wrafton’ Inn. Inside they are again warmly greeted by Salvanna Wrafton. They approach her and ask if she is aware of any cult activity. She replies:

“That’s ridiculous! Winterhaven follows the teachings of Avandra. There are no cults anywhere around here. I’m sure of that!”

The PCs decide to approach Ninaran again, despite her lack of desire for conversation. At first she is her usual disinterested self, but when they ask her about cult activity her demeanor changes instantly:

“A cult? You’ve heard about it? Thank goodness! I was afraid this whole village was in league with the monsters! I’ve been watching the cult members. They come and go from a cave behind a waterfall, high up in a cliff to the east and south of the village. You’ll need to be careful, though. I think they’re in league with the kobolds.”

Ninaran was unable to identify any of the people in the Wrafton’s Inn as cultists. As far as she was concerned, everyone could be one. She also mention that the leader of the Kobold was a large kobold named Irontooth.

Finally finding someone with suspicions similar to their own, the PCs confided in her about the mirror they discovered. Ninaran told them it was good that they acquired it if the cultists were indeed looking for it. The PCs assumed she was sent by someone to investigate the cult. They were wrong.

She explained that she was just passing through when she started to pick up on the signs. She also said that once she had enough information she would get help from her friends in Fallcrest but that they wouldn’t come until they had proof. The mirror would be proof enough to have them come to Winterhaven but the party decided to risk the lives of the village and decline to give the mirror. She was willing to buy the mirror off them for 500 gp but they still refused.

The PCs decided next to approach Lord Padraig. They headed to his manor and after proving that they were expected by him, they were permitted entrance by the guards.

The PCs relayed their experiences with the Kobolds. Lord Padraig responded:

“You’ve encountered the kobolds that have turned the old King’s Road and our outlying farms into their personal hunting grounds? Those beasts vex me sorely. Yet the villagers refuse to recognize the seriousness of the problem. Attacks along the road have grown more frequent over the last few months. Something’s stirring the kobolds up. I don’t suppose you would be interested in taking a commission from me? I promise you, I can pay well for your services.”

The PCs try to bargain but it is finally settled that they would agree to take the offer in exchange for whatever loot they find in the kobold lair, even if it is the former property of Winterhaven’s villagers. They will also be paid 100 gp.

They asked Lord Padraig about his knowledge of cult activity. He replied:

“Do you know something that I don’t? Is it serious? Should I be concerned? No, of course not. A cult? Here? Preposterous, I say. Preposterous… but, if its true as you say I need to take the necessary precautions. Please tell me what you know.”

The PCs again decided to risk the lives of the village and refuse to reveal anything.

In anger or desperation, Lord Padraig asks the party if they will take responsibility for anything that happens to the villagers as a result of them not revealing what they know.

The PCs started to get the feeling that they should trust Lord Padraig. They agreed to tell him about Ninaran and her request to send them to the Kobold Lair. Lord Padraig agreed to have Ninaran watched by Salvanna Wrafton and report if she leaves the inn. They keep do no reveal anything about the mirror to him.

Satisfied, the PCs left the manor. There was some talk about breaking the mirror to prevent it from being used by the cultists.

The Mark of Pegason

After leaving Lord Padraig’s Manor, the adventurers were greeted by a cloaked figure. He introduced him self as one of Lord Pegason’s spies. He was sent with a reward for successfully retrieving Douven Staul alive. He gave each PC 100 GP. He also handed everyone a small item. This item immediately faded in each PCs’ hand and left a deep burning pain. The pain quickly subsided. The spy informs them that they have been gifted with the Mark of Lord Pegason. All who work for Lord Pegason will have the mark and is used to prove being in his service. The spy shows his own mark. While everyone was examining the mark more closely, the spy silently disappeared.

The PCs headed to the Smithy and then Bairwin’s Grand Shoppe to sell and buy equipment. The PCs took this chance to split the communal loot.

The PCs went back to see Valthrun the Prescient again to check on his progress. He says to them:
“You can’t be serious. You were just here! When I said come back later, I meant MUCH later! Otherwise I would have asked you to wait. Like most scholars my books are categorized by colour, size and value. I can’t just be expected to know exactly where any particular book is located. I need time. Come back later.”
He shoos them away as he has yet to invent to dewy decimal system for effective library browsing.

The party then split into 2 groups. Darrack and Aeris went to Wraftons Inn.Azrael, StartShooter Ravenson, Rogerus, Scooter, headed off in the other direction to explore the town more. At the inn, Darrak went straight to Salvana Wrafton and ordered a pitcher of ale. Aeris noticed that Ninaran is missing and informed Darrak while he is finishing up ale. The two decided it would be best to inform the others of Ninaran’s disappearance.

Darrak and Aeris met up with the other adventurers and learn that a town guard had already informed them that when they were about to assign Salvanna to watch over Ninaran, that Ninaran had already left. In an attempt to gain more information the party questioned the guard if he saw anyone leave the town. He replied:
“You are the only ones that have arrived in town all day. No one has left save for Douven Staul on his way back to Fallcrest.”
The party tried to seek information from the stable master but to no avail. Next the party visited the Warrior’s Guild. There they met Rond Kelfem. He informed them that the last place he had seen Ninaran was at the inn. They also learned that Ninaran had been in town for a couple of weeks.

The party spent the night at the inn, sharing a room in fear of an ambush by cult members.

As the party left their room in the morning they noticed an air of nervousness among the villagers. Many of them aren’t sure why. Eilian the Old explained that he had a dream in which a dark door was opened somewhere. Azrael and Rogerus confirmed this dark feeling but could not pinpoint its direction. The party went back to the Manor House to inform Lord Padraig of Ninaran’s disappearance and of the strange feeling of the air. They were stopped again at the Inner Gate by the guards. They denied the PCs an audience with the Lord as they were well aware of her disappearance. The guards were instructed to pass on their Lord’s concern that the party has not yet dealt with the Kobold threat.

Yet again the party visited Valthrun’s tower but his door was locked and a sign was posted that said “busy researching”. Aeris knocks on the door anyway and Valthrun explained that he would need more time.

The party decided it was time to head towards the southeast waterfall where they have been told by Lord Padraig and Ninaran that they will find the Kobolds and possibly cultist activity.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.