Private Party

Enter Scooter.

Taelia had to excuse herself from the party to observe an Elf Rogue Holiday.

The party rested before continuing on to the burial site. When they woke they were met by a Dragonborn stranger. He explained that he was a Warlord named Scooter sent by Lord Rathis Pegason to join the party. The PCs were suspicious at first and asked him to prove his knowledge of their master. He told them 3 things that confirmed his story was true:

a) He knew about the Item
b) He too was informed about beings swiftly “replaced” if he did not accept the party invite.
c) He knew about the moose head in the painting in Jago’s office.

Scooter joined the party and brought with him some additional information. He was sent to Winterhaven not only to join the party, but also to investigate possible cult activity. Also on his way he noticed a structure to the north of the village.

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Encounter - Kobold Ambush

After resting and stocking up on equipment the PCs set out towards the dragon burial site. But on the way they were ambushed again by Kobolds, seeking revenge for their fallen comrades who were killed by the PCs earlier.

“War cries break from the underbrush as several small figures dart from hiding places. They are similar to the creatures you fought earlier, but three of them carry longswords and shields.”

Among the Kobolds was a Wyrmpriest Kobold, who after being defeated dropped a small carved necklace made of obsidian.

A successful religion check revealed that it was a carving of the demon lord of the undead, Orcus.

Each PC gained 125 XP.

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Winterhaven - Wrafton's Inn

The PCs entered Wrafton’s Inn and were greeted with a smile by its proprietor and owner Salvana Wrafton.

The PCs looked around and noticed several people relaxing in the inn:

An old farmer was drinking merrily at the bar speaking to a scholarly man seated beside him.

At corner table noble man sat alone sipping his beer.

And by the window sat a rough looking elf who appeared to be some sort of tracker or hunter.
The PCs tried to speak to Ninaran the tracker elf, but she was not interested in any conversation at the time. She just sat quietly sipping her drink and staring out the window, possibly lost in thought.
The PCs spoke to Eilian the Old and asked him if he knew anything of Douven Staul. Eilian replied: “You knew Douven? I always wondered what happened to him! He had questions about the old burial site southwest of the village. Thought a dragon might be buried there! I told him it was probably just an old trash heap, but he wouldn’t hear of it, no sir! Well, of course I gave him directions to the place. I am something of a historian of the area, you know! Oh yes, Douven! Well, he took my directions, and we haven’t seen him since. I do hope the poor man is all right!”. Eilian penned a small map showing the way to the “burial site”. He knew nothing else of Douven’s fate, or the nature of the site itself—Eilian never visited the location, he just knows of it from old hunters’ tales. The map Eilian provided would be sufficient to find the burial site.
The PCs spoke to Salvana Wrafton and asked about the creatures that attacked them on the way to the village. She replied: Kobolds! Those buggers are braver all the time! Lord Padraig would probably be interested in hearing your story. He’s been trying to get the militia to clear out those vermin for the last few months with no success.”
The PCs spoke the Lord Padraig who was in the inn having a beer. They told him about the Kobold attack on King’s Road. He replied that he needed help in dealing with the recent Kobold threat, but that he couldn’t justify sending anyone to their death. Perhaps if the PCs prove themselves by rescuing Douven Staul he might agree to let them help.

The PCs arranged for lodging for the night at the inn.

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Arriving In Winterhaven

The rutted Kings Road lead the PCs to the foot of a broad hill that holds the walled village of Winterhaven. The village is nestled in the southern foothills of the Cairngorm Peaks. The walls are weathered stone topped by defensive palisades. Small thatched homes stand around Winterhaven, each fronting a small piece of farmland or pasture. Beyond the farms to the west and south lie dark woods, and to the north, tall mountain peaks.

As the PCs approached the gate to Winterhaven, they were greated by two guards. The guards welcomed them and pointed them straight ahead to Wrafton’s Inn so they could arrange for lodging.

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Encounter - On the Road: Kobold Brigands

The PCs travel west along King’s Road.

“The wind in your face is cool and comfortable. The road beneath your feet is level. An occasional ancient cobblestone peeks through the dirt road, indicating decades of neglect. You notice footprints leading up and down the road, many of which were made by small, clawed feet.”

“Small creatures hiding behind the rocks spring into view and begin to move toward you. With a shriek, the small humanoids attack. Scaled and rust-colored, they have reptilian heads and tails.”

The PCs defeat the scaly creatures and discover the following loot:
  • 34 sp
  • 2 short swords
  • 1 dagger
  • 5 spears
  • 1 sling
  • 3 javelins
  • 18 bullets

Each PC gained 95 XP.

After further inspecting the area and finding nothing interesting, the PCs continue to Winterhaven.

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The Story Begins - Setting Out

The PC’s asked Jago Holgen, Viceroy to their party sponser Lord Rathis Pegason, what their first task was to be. Jago explained that an old friend of Lord Pegason has gone missing. Douven Staul set off to the village of Winterhaven three months ago. A rabid explorer of old ruins, he had found a map that revealed the location of a dragon’s tomb not far from the village. He figured if a dragon was buried there, why not also its hoard? The old explorer should have returned by now and his absence bodes ill. Jago said they must venture along the old King’s Road, northwest to Winterhaven. Something isn’t right there and Lord Pegason wants the PCs to check it out. He also suggested that they head directly to Wrafton’s Inn in Winterhaven. As well as a resting place for travelers it serves as a sort of hang out for the locals.

Jago further explained that the PCs had to leave almost immediately. It would be a 2 day journey and there was no time to waste.

The PCs inquired about transportation. Jago answered that he was unaware of any available and that it was too late at night to make arrangements anyway.

The PCs checked their adventuring gear and set out along King’s Road.

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The Story Begins - Intro

In the city of Fallcrest, Viceroy Jago Holgen assembles the following PCs in his lavish office:

Aeris the Elf Cleric
Darrack the Dwarf Fighter
StartShooter Ravenson the Elf Ranger
Taelia the Elf Rogue
Azrael the Tiefling Warlock
Rogerus the Human Wizard

Jago said:

“Welcome to Fallcrest. Cities and towns such as this are points of light in a dark world. They are safe havens from the dangers that await in the untamed wilderness and treacherous dungeons. You may wonder what has brought you all together here today. You have all been scouted and selected to serve the Lord Rathis Pegason. I am Jago Holgen, Viceroy and speaker for Lord Pegason. He has lost something very precious to him. He has consulted an Oracle who foresaw the need for a group of young adventurers. The Oracle proclaimed his best chance at retrieving it would be to sponsor the party in the hopes that they would come across it someday in their travels and explorations.”

Q&A:
The PCs asked Jago what they will get in return for serving Lord Pegason. Jago explained that in return for completing the given quests they will be able to keep any “loot” they come across as well as possibly getting the occasional additional reward. Lord Pegason’s main contribution is bringing the PC’s together.

The PCs asked what would happen if they refused? Jago explained that they would be quietly disposed of and swiftly replaced. The PCs asked what would happen if they killed Jago. He explained that he would be replaced easily enough and then they would be killed and replaced.

The PCs agreed to Lord Pegason’s “terms” and asked how he would be in contact with them while they were adventuring. Jago explained that the Lord has spies everywhere. They will ensure his communications reach them, wherever they are. They will also be watching and reporting back. The PCs will not need to seek them out, the spies will appear when they feel it is necessary.

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